Showing posts with label Conventions. Show all posts
Showing posts with label Conventions. Show all posts

Friday, November 30, 2018

Fix Bayonets 2018, What A Tanker Game Report


The second game I played during Fix Bayonets 2018 was What A Tanker, run by Damond and assisted by David.

What A Tanker, produced by Too Fat Lardies, is a tank vs. tank skirmish game.

Each player controls one tank, although running more is possible, through the use of a "dashboard."

(Image from:  Skirmish Wargaming's game review)
This is used to determine the status and possible actions your tank.  After determining the initiative order, each player will roll up to six 6-sided dice (d6) and put them in the Command Dice box when it's his turn.  (When your tank takes damage, you will roll less than  6d6, depending on the severity).  The results are:  1-Move, 2-Acquire, 3-Aim, 4-Fire, 5-Reload, and 6-Wild Dice.  The Wild Dice can be used for any other action, or saved for next turn.

Damond put together a Breakout from Normandy scenario.  The American players needed to advance across the river, while the German players needed to defend.

The American force consisted of a few M4 Sherman tanks, and a M36 tank destroyer.

The Set Up

Setting up the scenario and going over the rules.

The four German players.
Two of the American players and the Gamemaster (GM).




The Battle


Tiger tank advances up to the bocage on the north flank.

Two Panzer IVs maneuver around a farmhouse. 

Sturmgeschutz III ("Stug III") advances up to the bocage on the south flank.

An M4E8 ("Easy 8") advances up the road and comes under fire from the Tiger.

The Panzer IVs guard the river crossing.

My M36 advances up to the bocage on the southern flank.

My M36 and the Stug III exchange shots.

The StugIII is hard to hit, but is destroyed by my M36.

Another Sherman tank advances over the bocage but is caught in the open.

Another Stug III arrives to reinforce the Germans.

My M36 takes a long range shot at the newcomer, but to no avail.
Another Sherman tank arrives in the American center.


One Panzer IV takes up a position on the south side of the farmhouse...

...while it's companion continues to guard the bridge.

While on the west side of the river, the Tiger tank moves to another position behind bocage.
The newly arrived Stug III takes out my M36!



One of the Panzer IVs backs up behind the barn.

The Tiger and the Easy 8 begin their cat & mouse game around the woods. 

The Tiger advances.
The Easy 8 advances, just far enough to take several shots at the Tiger.



Both tanks are struck several times.  The Tiger suffered minimal damage, but the Easy 8 became hard-pressed.

One of the Panzer IVs advances around the farmhouse and attempts to take some potshots at some Sherman tanks.

Another M36 arrives to reinforce the American's stalled advance.
One Sherman takes a shot at the newly arrived Stug III

The Stug III returns fire.
My newly arrived M36 provides supporting fire against the Stug III.
The Panzer IV moves to the front of the farmhouse looking for targets.
The Tiger doubles-back towards the woods on the north flank.


The Easy 8 and Tiger at a final stand-off.

Conclusion

This was an enjoyable, yet challenging scenario.

This was my first time playing the game.  The only problem I, and us newbies had was understanding the results of the command dice die rolls.   A quick reference chart could alleviate this problem.

Otherwise, What A Tanker is fun, easy and quick to play, that requires less resources than "more serious" games.

Monday, October 8, 2018

Fix Bayonets 2018, Napoleonic Black Powder Game AAR

(Somewhere near the border of Spain's Provincia de Steilacoom)

Introduction:

The first game I played during Fix Bayonets 2018, was a Napoleonic battle run by my friend Dean, and using the rules Black Powder. While I wrote a review over two years ago, I spent the days prior to Fix Bayonets re-reading the rules.

In the meantime, Dean readied his miniatures and terrain:

(Picture by Dean:  Britian's Steilacoom Province Expeditionary Force)

(Picture by Dean:  France's l'Armee du Province de Steilacoom)

The Tabletop Situation:

The French currently hold Spain's Steilacoom Province.  The British assemble a force to retake the region, but shortly after crossing the province, bordered by the Rio de la Steilacoom, a French force advances to intercept the British.

The Players:

Game Master--
--Dean M.

The French Players--
--Left Flank Brigade Commander--Scott A.
--Center Brigade Commander--Tim M.
--Right Flank Brigade Commander--Bruce M. (also overall commander)

The British Players--
--Right Flank Brigade Commander--Yours Truly
--Center Brigade Commander--James S. (also overall commander)
--Left Flank Brigade Commander--James M.

(Dean, the Gamemaster in the flannel shirt)

(The French Players)
(A couple of my British teammates at the far end of the table, with Dean and another friend)



Order of Battle:

Each force consisted of three brigades, containing at least one line infantry unit, one or more light infantry units, one or two cavalry regiments, and possibly one or two artillery batteries.

My command consisted of one infantry regiment, a cavalry regiment, and an artillery battery, and was positioned on the British right flank.

The Objectives:

Both sides were to seize and hold the church, the bridge, and the tavern, identified in the picture below:

(The objectives identified in "Google Spanish")

The Course of the Battle:

In general, both sides attempted to advance and engage each other somewhere in the middle of the battlefield.

Note:  Black Powder requires players to "activate" their units through die roll and comparing it with the leader's Staff Rating.  So it's more than likely your units will spend some time during a game unable to do anything, but react to your opponent's actions.

The details of the battle are illustrated in the following photos:

(The British General issues his orders for the entire expeditionary force to advance)

(My brigade commander urges his men of the Right Flank Brigade forward)

(The British Left Flank Brigade advances towards the woods)

(The French Center Brigade advances)
(The British Right Flank Brigade, forms a defensive line along the Rio de la Steilacoom)



(The French advance stalls)

(An overall view of the battlefield)
(The British Right Flank Brigade battery opens fire)



(The French Brigade commander urges his men forward through shot and shell)

(British cavalry mass in the center)

(The French Center Brigade opens fire on the massed British cavalry)

(Empty saddles among the British cavalry)

(The French Right, and British Left Flank Brigades advance towards each other
(French cavalry charge British light infantry near the tavern)

(Surprisingly, the light infantry hold their ground for a bit...)

(...but are driven from the field)

(The French Center Brigade advances toward the church)

(British cavalry counter charge their French counterparts near the tavern)

(The line battalions exchange fire near the tavern)

(The cavalry melee near the tavern ends, causing both sides to retreat)

(An overall view from the center of the battlefield looking towards the tavern)

(The British battalion near the tavern receives enfilade fire from another French battalion...)

(...and routs)

(Meanwhile, the French finally advance on the bridge)

(The French charge the British guns!)

(And are wiped out by a "whiff of grapeshot," while British heavy cavalry engage French light cavalry)

(The British heavy cavalry scatter the French light horsemen and charge the center gun battery)
(After dispatching the gunners, the British heavy cavalry charges into another French cavalry regiment)
(As horsemen exchange sword strokes, a Royal Horse Battery unlimbers and fires into a French infantry battalion)



(Another French battalion gets a whiff of grapeshot)

(French and British horsemen continue their duels)
(But eventually tire and retreat from each other)

By the time the last cavalry duel in the center ended, both commanders had their buglers sound the general retreat.

Conclusion:

We finished the game shortly before the period ended.

Objective-wise, The British controlled the church, and the French held the tavern.  However, since I didn't have any of my troops physically on the bridge, the game was considered a draw.

Dean always runs a good game, and I had an enjoyable time participating in this one.

Note on the rules:  While Black Powder is a fairly easy game to learn, it does play fast & loose with Napoleonic tactics.  It is definitely a "game" as opposed to a "simulation."