Monday, May 1, 2017

Book Review: The Art of Total War

(Image from the book used by New Gamer Nation)
Most computer and video games make me ill.

It's not because of the quality--or lack thereof--of the products.  It's because I'm prone to motion sickness.

Despite my ailment, I've still purchased over a dozen games during the past several years.  Ones that I could play without getting sick.

However, I've hardly played any of my computer games because:

1. I'm too busy with my writing and "analogue games" (as boardgames and miniatures are now called).

2. I suck at playing computer and video games.

One of the game series I've heard good things about is Total War.

I've collected some of the titles in the series, starting with the original, Shogun:  Total War.

They're still sitting on my shelf, unplayed.

However, this didn't stop me from buying a copy of The Art of Total War at Half Price Books.

The Art of Total War is a lavish collection of concept sketches and promotional pieces, along with a short history of the series.

I finished reading the book in less than two hours and flipped through it one more time just to admire the artwork.

Someday I'll upload one of the games on my computer and actually play it.

The developers went to great lengths to maintain historical accuracy in their games. 

But the author, Martin Robinson, admitted they also allowed some Hollywood influence to creep in for entertainment purposes.
(Image from the 1963 film Cleopatra)

Apparently, there's a debate as to whether or not video games are an art form.

I'm no high-brow art critic, but after reading this book I'm convinced video games are indeed art forms.

Either way, The Art of Total War can be found on, with a well-deserved near 5-star rating from eight reviewers.

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