Saturday, August 4, 2012

Pathfinder RPG: Sherwood Forster and Beowoof

Sherwood Forster is represented by the Freeleague Ranger figure, from Wizards of the Coast, Dungeons and Dragons miniatures, Blood War set.  (Collector # 14/60).  His companion, a mastiff he named Beowoof, is represented by a wolf figure, (Collector # 27/60 ).

Sherwood is my ranger character in Seth's Pathfinder RPG campaign.  A member of the Freeleague Rangers of Absalom, he found himself, along with the rest of his companions on board a merchant ship with no memory of how they go there.  The vessel was wrecked in a freak (magical?) storm and dumping our heroes, unharmed, but unarmed, on the beach near Ander's Point, a village not found on any map. 

The party soon set out for the ruins of Glorfindel.  As the only ranger in the group, Sherwood assumed the duties of scout.  However, his "baptism of fire," was not quite an auspicious occasion.  While confronting a ghoul, he was rendered unconscious for about half a minute (4 rounds in game terms). 

Then during the final battle with the Ettercap and his giant pet spiders, Sherwood took aim and--pulled a tendon (was inflicted with a dexterity hit, causing a -1 modifier to his shooting skills). 

Seth was using his Critical Fumble Cards to create such colorful results to "1" die rolls.  Seth also uses the Critical Hit Deck, but Sherwood has yet to draw one of these cards.

Despite these fighting faux pas, Sherwood obtained a Heavy Crossbow of Seeking and over 1,200 gold coins.  More importantly, he managed to survive the adventure and obtained 2nd level.

Sherwood Forster's Stats
Campaign: Pathfinder Class: Ranger
Race: Human Alignment: LG Level: 2
Height: 5'10" Weight: 170 lbs Eyes: Green Hair: Red
Initiative: +2 Base Attack: +2 Speed: 30
Saving Throws: Fort-5 (3 w/o the Amulet of Fortitude), Ref-4, Will-5
Attack Bonuses: Ranged +2, Melee +2
Abilities: Str-13, Dex-15, Con-12, Int-13, Wis-16, Cha-10
HP: 20 AC: 17

Touch:  2  Flat-Footed:CMB:  3  CMD:  15
Special Abilities/Feats: Stealthy (+2 to stealth checks), Nimble Moves (treat the first 5' of an obstacle as clear terrain).
Skills (Trained/inherint class):  Craft (bowmaking), Handle Animal, Heal, Intimidate, Arcana, Dungeoneering, Geography, Nature, Profession (Soldier), Ride, Spellcraft, Stealth, and Swim.
Languages: Common, Elven, Gnome, Goblin, Halfling,

Weapons: Heavy Crossbow of Seeking (ignore cover), Heavy Flail, Masterwork Dwarven Warax, Masterwork Dagger.
Armor: Masterwork Studded Leather Armor and heavy wooden shield
Ammunition: 30 masterwork crossbow bolts.
Magic Items:  Amulet of Fortitude (+2 to Fortitude Checks), Potions of Cure Light Wounds

Equipment: Backpack, Tinderbox, Steel Mirror, Oil Flasks (x2), Sack, Bedroll, Whetstone, Flint & Steel, Paper & Ink, Sewing Needles, Thread, Signal Whistle, Chalk, Candles (x2), Waterskin, Belt Pouch, Spy Glass, Map Case, Tinder Twigs (x10), Soap, Silk Rope, Thieves Tools,
Money/Treasure: 1,262 gold coins

Companion Animal: Beowoof, (Large dog).
Beowoof's Attributes: Str-15, Dex-15, Con-17, Int-2, Wis-12, Cha-6
Beowoof's Saving Throws: Fort-4, Ref-3, Will-2

Initiative: +1 Base Attack: 0  Melee:  Bite +3 (1D6+3), Trip Speed: 40
Touch: 1 2 Flat-Footed: 12 CMB: 3 CMD: 15

HP: 13 AC: 13
Special Abilities/Feats: Skill focus (Perception)
Skills:  Acrobatics +6, (+14 Jump), Perception +8, Survival +1, (+5 Scent Tracking)

Racial Modifiers:  +4 Acrobatics, when jumping; +4 Survival when tracking by scent

Senses:  Low-light vision, scent, perception (+8)


DeanM said...

I've never RPG'd, but interesting look and details of the game. Dean

Ted Henkle said...

Thanks Dean! RPG is kind of like skirmish-level wargaming, but you have more activities, like solving a mystery, than in straight-wargaming.

DeanM said...

That sounds somewhat appealing to me these days. I may try it out if not too complicated. Thanks, Dean

Ted Henkle said...

Adrian and Dan are more involved in Seth's Campaign than I am, due to my work schedule. You can talk to them about their current RPG experiences.