Showing posts with label Family and Friends. Show all posts
Showing posts with label Family and Friends. Show all posts

Friday, October 27, 2023

A Sword for Ireland

(Image from:  Warfare History Network)

Most mornings I can’t remember any dreams from the previous night.  But once in a while, something so vivid and coherent will unfold, that it becomes hard-wired to my brain’s memory core.  

I had one such evocative vision when I was still on active-duty and stationed in Asia, over 25 years ago.

It’s stuck with me ever since.

I’m finally writing about it now because, I’ve been dabbling with AI to create art.

Now, through the use of Perchance.org, I’ve generated enough images to illustrate what my mind conjured up so long ago:

It’s sometime in the early 11th Century, and I’m standing near cliffs on the east coast of Ireland.  A striking, red-headed woman sits on a rock in front of me, with the breathtaking view of the cliffs and the sea to my right.  She’s wearing an elegant, full-length, green velvet dress, with a sword encased in a scabbard upon her lap.

She says,  “I’ve taught you everything I know.”  (This was regarding swordsmanship).

I reply,  “Thank you.  I finally feel ready.” 

“What do plan to do now?”

“I intend to join Brian Boru’s army and drive the Norsemen out of Ireland, once and for all.”

She rises from the rock, walks forward, and presents me with the sword and scabbard.


(Image created by author via Perchance.org)


“Here then.  I offer you my family's sword.  I pray it serves you well." She draws nearer and drops her voice to a whisper.  "And brings you safely home--back to me."

Her eyes close, she parts her lips, leans closer, and…

(Image created by author via Perchance.org)

...I wake up.

<Exasperated sigh>.  Another dream cut short, just when the situation becomes romantic or erotic.

Normally, this frustrates me every time.  However, on this particular night, I had a more pressing issue to deal with.  I couldn’t spare time moping about a curtailed kiss from my dream girl.

(Image created by author via Perchance.org)

I sat up, got to the edge of my bed, let out another sigh, and asked out loud:

“What the hell was that all about?  Norsemen? Brian Boru? Who the f*ck is Brian Boru!? And yet, why does this feel familiar to me?”

Fortunately, I lived in a private room, so I wouldn’t disturb anyone with my whispered ravings, and my immediate need to conduct some midnight research.   

(Image created by author via Perchance.org)


I was compelled to find an answer that very night.  Fortunately, it didn’t take long.  I turned on a light, and grabbed a book from my bookshelf, then sat down in my lounge chair.  (The internet was in its infancy back then). 


I found who I was looking for in the General Index.  There, on page 1590, was the following entry:

Brian Boru, King of Munster, 270, 315.

Okay then.  This guy was real and not a figment of my overactive imagination.  I wasn’t sure if this was a relief or not.

I turned to page 270, part of which read:

976 [A.D.]. Rise of Brian BoruHe steadily increased his power and domains at the expense of Irish and Norse rivals. 

Then on page 315, I found this:

As the 11th Century opened, Brian Boru was consolidating his position as the leading king of the several Irish kingdoms…One further Danish effort to reestablish themselves in Ireland was smashed by Brian at the Battle of Clontarf (23 April 1014).

(Image from:  Celtic Wedding Rings--History)

Well then.  Finding the answers I needed only deepened the mystery.  The additional research I’ve conducted afterwards improved my knowledge of Medieval Irish History, but of course, offered nothing in the way of a dream interpretation. 

(Image created by author via Perchance.org)

True, I may have read something in-passing about High King Brian Boru, and then forgot about it.  However, I’ve studied plenty of military history since then.  And still, this moment has been the only time I’ve dreamt of an historical figure, or event.

So my questions remain:  How did I know who Brian Boru was?  How did I know that he was instrumental in driving out the Norsemen?  Is there some ancestral connection?

(Image created by author via Perchance.org)

Some years ago, one of my siblings had a DNA test done.  Just over 40% of our family’s genetic origin comes from Scotland, Ireland and Wales.

Maybe, if my siblings and I pitch-in, we can conduct an extensive genealogy search to discover more about our family’s Irish ancestry.

And who was kissing whom on the shores of Ireland. 
 


Thursday, July 1, 2021

Game Report--Fireball Island: The Curse of Vul-Kar

(Image from Restoration Games)

A couple weeks ago, I got together with my friend Joe.  Instead of playing any of our usual wargames of military mayhem, we opted for the more family-friendly adventure game Fireball Island: The Curse of Vul-Kar.

This is a remake of the 1986 Milton Bradley game, now published by Restoration Games.

(Image from Milton Bradley)

Back in 1986, I felt I was “too old” to play such “kiddie games.”

Fast-forward a few decades—add one pandemic—and what free time I may have to gather with friends, evaporates.

So I'm desperate  willing enough play anything.

No matter which version you have, think of Fireball Island as “Indiana Jones on the Volcanic Island of Chutes and Ladders.”

Up to four players are dropped off with the mission of collecting all sorts of treasure, pictures and souvenirs.  All while dodging “fireballs” (marbles), and their light-fingered fellow players, who can swipe an item from you as they run past.  

The game’s big MacGuffin is The Heart of Vul-Kar, a large red jewel prominently placed on the island’s summit.  Because The Heart is the single largest source of points, it can have a mesmerizing effect similar to “The Precious-s-s-s.”

But the Geological Clock is ticking, so players can’t dawdle. Sooner or later the island’s volcano god, Vul-Kar, will get fed-up with the foreign devil fortune hunters, and unleash a cataclysmic eruption.  


(Image from:  Krakatoa East of Java)


Ars Technica
 has a full review, and there’s a How-to-Play video, along with one of several play-through videos available on YouTube.

The game is rated for anyone age 7 years or older.  Joe’s two boys are about 5 & 6 years old and seemed to grasp the basics of the game rather well.

However, when playing with younglings, adults need to forgo their usual desire to “...crush your enemies, see them driven before you...”.  

Instead, us grups have to encourage fun & fair play, even as fireballs are flying and the island is coming apart at the fault lines. 


(Image from Ars Technica)

Our game session lasted over a couple of hours due to explaining the rules and breaking for lunch about half-way through the table-top treasure hunt. 

I can’t remember who ended up with “The Precious-s-s-s,” but it changed hands a time or two before the Final Cataclysm.  

I didn’t bother going after it, and instead contented myself with swiping all the minor jewels I could get my hands on.  

I was also the first one to get to the choppa before the island blew, and got the “lucky penny,” worth some bonus points.  Joe’s boys were right behind me and piled into the helicopter. 

(Image from:  Jurassic Park)


What about Joe?

Alas, Joe was hit solid by a fireball as he sprinted to the helipad.  The boulder pushed him down to the very bottom of the hill.  As a result of this critical hit, he didn’t have enough movement points to get off the island... 

(Image from: Raiders of the Lost Ark)


So if this sort of fast & furious looting-spree sounds like more fun than another plodding round of  “...do not pass Go...”, consider adding Fireball Island: The Curse of Vul-Kar to your family’s Game Night Library. 


Saturday, January 30, 2021

Pass in Review: Tactical Air Control Party (TACP) for Warhammer 40K

(Image from:  Deltavan 1 Military Humor)

I spent the first four years of my active duty US Air Force career as an electronic warfare technician.  My job was to maintain the electronic countermeasures (ECM) equipment on B-52s.  After a few years of removing and replacing black boxes, I realized I wasn't enthused about being a fix-it man.  

I'm still not--even when it comes to painting miniatures.

I wanted to cross-train into a more combat-orientated career field.

And boy, did I get my wish.

I ended up becoming a member of the US Air Force's Tactical Air Control Party (TACP) group.

So I spent the remaining 16 years of my military service working with US Army headquarters and combat units helping to coordinate and direct Close Air Support (CAS) and Forward Air Control during exercises and actual deployments.

TACPs aren't just skilled at calling-in air strikes.  They're knowledgeable about an array of joint fire support, such as; US Army Forward Observers who perform with artillery fire, and Naval Gunfire Officers with ship-to-shore fire support.  (The US Marines have a similar group called ANGLICOs--Air Naval Gunfire Liaison Company).

We're a tight-knit group and still keep in touch through social media.

Fast forward to a few years ago, and my son-in-law got me interested in Warhammer 4,000 (WH40K).

I delved into the game by purchasing earlier editions of the core rulebook and the codices.  I developed an affinity towards the Astra Militarum, and raised company-sized element of my own regiment, the 187th Dragoon Regiment (Composite).

(I still have an entire troop/company to do a blog post on.  But due to health reasons I haven't been able to conduct a large photo shoot yet).

A couple years ago, I asked my friend Peter to paint a command squad for me, but reconfigure it as a TACP.  He finished them early last year, and I've finally gotten around to posting my homage to TACPs past & present.

Somewhere on the Sector Fronteris... 


...an unusually configured Chimera rumbles into a ruined outpost.

Side Note:

I bought this model pre-painted and assembled.  It's been so long, that I can't remember who I got it from.  
TACPs support every type of Army combat unit.  For those assigned to armored, mechanized infantry, or armored cavalry units, they often have their own Armored Personnel Carrier (APC), or "track" as we liked to call them. 
I thought this particular Chimera, with it's risque nose art  would be the most suitable in my collection for my TACP.

Now back to the opening scene...




A 5-man team of an Astra Militarum TACP disembark. 



As the Chimera moves off to perform a perimeter security check, (and for readers to get a better view of the figures), the TACPs establish an observation point (OP). 



Now for a more detailed look at my WH4K version of a TACP, here's a side-view profile:



Peter did a remarkable job on the figures and especially with the TACP flag.

Now here's a look at the individual figures, and their functions within the TACP. (Note:  "TACP" can also refer to an individual as well as a team). 

The Air and Artillery Support Officer (a combination of Master of Ordnance and Officer of the Fleet):









A JTAC is an enlisted member performing the same functions as Air and Artillery Support Officer.  This will allow the team to split up if necessary in order to service two targets, and also provides back-up when if either become a casualty. 

The Target Designator/Heavy Weapons Specialist:



I have this figure armed with a plasma gun to be used at designating targets, by illuminating them with plasma fire, and to provide heavy weapon support to the TACP. 

The TACP Standard Bearer:





TACPs, and every other combat unit here in the Second Millennium, don't wave standards around in the heat of battle.  

But the figure and flag are too cool to pass up.




Monday, October 12, 2020

Going Out of Business Shopping Spree


I have a confession to make.

Despite the amount of money I spend on my wargaming hobby I can be a cheapskate thrifty.  There are lots and lots of games, miniatures, supplemental material and playing aids that I’d be interested in buying—I just don’t want to pay full retail price for them.

But in my defense, space is now a limiting factor.  When I buy something to add to my gaming collection, chances are I have to get rid of something else to make room for my new acquisitions.

Well, regardless of the excuses justifications of my buying habits, my fellow gamers and I were stunned and saddened to hear the The Panzer Depot was going out of business.

I’ve frequented the store often, but since it’s a bit of a drive for me, my visits weren’t often enough and I was never able to stay long enough to get involved in any of their gaming sessions.  Most of the times I was in the Kirkland, WA, area were on Sundays when the store was closed.

The only sliver of a silver lining was the Depot’s going-out-of-business sale.

So while the “angel on my right shoulder” is sad to see the store close, the “devil on my left shoulder” was all-to happy to take advantage of the 70%+ discounts on the remaining items. 

I made it up to the Depot last Monday and met up with my friend Jim, who was happy to purchase my collection of 25mm French and British Napoleonic figures, done-up by our mutual gaming buddy “Dean the Painting Machine.”

It was also great to catch up with him on personal topics we didn’t want to broadcast all over social media, away from the ability of the <insert name of nefarious group here> hackers to harvest.

Anyway, Jim & I spent nearly two hours wandering around the small store collecting small piles of goods.

Jim bought numerous miniatures along with all the shield and flag decals remaining—3 full boxes.

As for me, I’m still getting my remaining unpainted & unassembled Warhammer 40K figures worked on, plus plugging along at painting my Cruel Seas collection, 

So I wasn’t in the mood to buy any more items that needed to be cut, pasted, painted and assembled, and therefore “limited” myself to buy rulebooks and supplement books I was too cheap thrifty to buy at full price. 

Normally, my rule-of-thumb regarding boardgames and miniature rules, I don’t buy subsequent editions unless I’ve played the 1st edition game at least once.

However, proving there’s exceptions to every rule, the first thing I grabbed was the last remaining Bolt Action 2nd Edtion rulebook, despite having an unused 1st Edition copy.


Thanks to my frequent ventures to a nearby Half Price Books, I picked up the Rapid Fire core rulebook a few years ago for about $5, but haven't bought any supplement material since then.


There were several copies of various Rapid Fire books, and I scooped up the following rules supplements: Battle of the Bulge, NW Europe, Monty’s Desert Battles, Russian Tank Units ‘41-42, and German Tank Units ‘41-42.

I’ve always been intrigued by the Skirmish Campaigns booklets, but I usually found scores of them stuffed into vendor boxes at crowded game conventions with little or no time to make an impulse buy informed purchasing decision.  Plus there were other goodies to buy with my “convention budget.”



Now there were several books available for a fraction of their retail cost.  So I picked up the following titles:  Finland ‘39-‘40, Poland ‘39, Norway, France ‘40, Russia ‘41–Minsk, Russia ‘41--Ukraine, Russia ‘41–Smolensk, The Gross Deutschland Division at Kursk, Normandy—Red Devils and Normandy—The Firs Hours.

Continuing with what was evolving into my World War II-themed shopping spree, I picked up Nuts! The Final Edition by Two Hour Wargames...

...and Patrol: WWII by fellow NHMGS alum Damond Crump.



While I said I didn’t want to buy anything I needed to cut, paste, paint or assemble, I couldn’t pass up the remaining two copies of Panzer Digest, Issues 2 & 4, which are currently out of print but may be available in PDF format.



My final purchase, was a slight detour from historical World War II, and into the world of Two-Fisted Tales with Rattrap Productions Amazing War Stories (not listed on the website).


I haven’t played any pulp magazine—style games, my friend Peter just finished painting some modernwestern, and various other figures from Reaper Miniatures.

My total bill was $283 for $660 worth of goods, but at the risk of sounding like a credit card commercial, getting together with a fellow gaming buddy was priceless.

When I returned home with my ill-gotten gains, my shopping spree didn’t end thanks to on-line shopping.  I logged on to The Miniatures Market and Noble Night Games to “fill in the gaps” of game systems I bought during the last days of The Panzer Depot

Friday, July 24, 2020

The Slate of Organization and Equipment (SO&E) for the Astra Militarum's 187th Dragoon Regiment (Composite)

(Image from:  The Bell of Lost Souls

My cynicism towards Warhammer 40000 (WH 40K) hasn't stopped me from amassing a large collection of figures, vehicles and terrain.

My earlier Pass in Review posts included the following factions--

--The Kroot,

--Chaos Cultists,

--The Inquisition,

--The Adepta Sororitas ("Nuns with Guns"), and recently,

--The Tempestus Scions

None of these, however are the centerpiece of my collection.  You could say I'm working my way up to a finale, so to speak.

I've always been moved by stories about ordinary people in extraordinary circumstances.  And you don’t get any more ordinary than the common soldiers of the Astra Militarum in the extraordinary “...grim darkness of the far future..."

As I acquired vehicles and figures, I set out to create a unit with a unique history that wasn't a copy of a  storied regiment already annotated in the annuls of the Imperium of Man.  Nor did I care for the idea that the troops would be typical 41st Millennial cannon fodder either.

Finally, I wanted my centerpiece unit to serve as a tribute to the military service of my family and our overall heritage.

So I set out to raise a fully tricked-out mechanized infantry regiment.

What to call my ordinary unit turned out to be an extraordinarily easy decision.

My father was a Korean War combat veteran, and served with the 187th Airborne Regimental Combat Team (ARCT).  Which meant the numbers "187" would come into play.

The WH40K ‘verse is known for worlds able to raise specific unit types, like the Tallarn Desert Raiders, and the Catachan Jungle Fighters, etc.  Delving into the game’s fluff, I discovered the planet Jouran had a knack for raising "dragoon" regiments, which was a term commonly used during Earth's “Horse & Musket Era.”

Initially, I was going to call my unit the 187th Jouran Dragoon Regiment.  But because I bought nearly everything second hand & pre-painted, or hired others to paint and assemble box kits; my collection lacks a uniform color and camouflage scheme.  Since I'm too lazy I have no time to repaint anything, I'm going to assume the original regiment received, and continues to receive, reinforcements and replacements from various other Astra Militarum units.

And so, the 187th Dragoon Regiment (Composite) was born.

As a fan of the Black Library’s Ciaphas Cain novels, I envision the narrative of the 187th DR(C) to be something like:  Hammer’s Slammers meets F-Troop.

Anyway, after Googling extensive research, I stumbled across the heraldry of the real 187th Infantry Regiment:

I liked it so much, I adopted it wholesale.

Even the motto is applicable to WH40K’s grimdark setting—and in real Latin—no less:

Ne Desit Virtus (Let Valor Not Fail).

I had the flag of one of my standard bearers painted in a close approximation of the 187th Infantry's crest:



A side view:



This is an old metal figure.  The weight of the standard made the figure top-heavy, so I glued a washer to it's base in order to provide balance.

Now getting back to the future-history of my regiment:

Last year shortly before St. Patrick’s Day, one of my siblings had a DNA test done.  We discovered our genetic makeup was 43% from Scotland, Ireland and Wales.  After more Googling extensive research, I stumbled across the war cry:  "Faugh A Ballagh!" (Clear the Way!), used by various Irish-manned units in pre-2nd Millennial America and Great Britain.

This certainly sounds like an appropriate phrase for mechanized infantry soldiers to holler during the din of battle, even 41 millennia into the future.

Speaking of battles:  I grew up watching the movie, To Hell and Back and did a short stint in Iraq with Audie Murphy's unit, the 3rd Infantry Division (3 ID), back in 2003.  This makes me rather partial to the song Dogface Soldier.  So I made this tune the Regimental Song (with the necessary WH40K adaptions to be determined later).

Overall, the basic “SO&E” (Slate of Organization & Equipment) of the 187th consists of the following:

1 x Headquarters/Headquarters Company

3 x Mechanized Infantry Battalions

1 x Reconnaissance Company

The regimental headquarters is centered around a handful of Chimera command and control (C&C) vehicles, along with support assets, like recovery and supply vehicles. 

The mechanized infantry battalions consists of three companies of 10 Chimera armored personnel carriers (APCs).  Nine of the Chimeras carry an infantry squad consisting of 6-12 soldiers, while the tenth one is the company command and control (C&C) vehicle, sporting extra communications gear.

The reconnaissance company is smaller and more streamlined. 

The 187th’s "R Company" consists of 3 x Chimeras and 3 x Lehman Russ Annihilator tanks.  On paper, this is organized into 3 platoons consisting of 1 x Chimera with 4-8 dismounted scouts/snipers and 1 x Annihilator to provide support and overwatch fire.  During operations, the troop's deployment could vary depending on the mission.

I have enough vehicles to field a reinforced company or a reduced battalion: 15 x Chimeras, 8 x Lehman Russ Tanks of four variants, and 3 x fire support vehicles.

The 187th also has an unofficial nickname derived from the term “(Composite).” Because the regiment receives personnel and equipment replacements of dubious quality, veterans feel their regiment is a dumping ground for other units to pawn off their undesirables.  So the rank-and-file, substitute “(Composite)” with “(Compost).”

Outside the hearing of commissars, of course.

But this unofficial moniker is also a source of pride as well:  Soldiers refer to themselves as “The Composters”—as in making garbage out of their enemies.

(Hey, this wouldn't be WH40K post without some Imperial bombastic proclamations).

I'm currently conducting photo shoots of my collection, so pictures will be posted shortly.


Monday, November 25, 2019

Five Second Flick Theater: When All Else Fails, French Indochina Version



My friend Tim likes wargaming the French Indochina War.  A couple weekends ago, he hosted a game at Fall In!

He and a friend took several pictures of his game.

And of course, I couldn't leave well-enough alone and concocted another Five Second Flick.