Wednesday, October 31, 2012

Halloween Card 5

 
 
Welcome to The Studio!  (Bwah-hah-hah-hah-ha!)

 Unfortunately, I don't have the talents of a Scream Queen, like Elvira to act as a hostess...
 

Tuesday, October 30, 2012

Halloween Card 4

 
(Note:  I'm not sure why this post is showing up early, despite scheduling it several days ahead of time). 
 

 

Monday, October 29, 2012

Fright Night Festivities

 
Even though I made a couple of flyers and posted about this year's "Fright Night," I wasn't planning on attending.   My girlfriend's mom passed away a couple of weeks ago and the funeral was last weekend.  So we were planning on making Saturday (26 Oct) a Halloween date day.
 
That is, until her daughter called asking for a visit, because her son-in-law would be going to a bachelor party that evening.  Needless to say, when my girlfriend suggested I attend the Fright Night game, she didn't have to twist my arm.
 
So I raced drove the posted speed limit to Fort Steilacoom to join my friends Adrian, Scott, Daryl and half-a-dozen other gamers at one of the historic buildings (the commander's office, I think).  There were two game tables set up by the time I arrived.  The first was a WWII skirmish game, where a squad of American soldiers had to escape from a horde of Zombie Nazis (see above photo). 

Since that game was full, I ended up playing a non-horror Muskets Tomahawks game, hosted by Sven Lugar.  This was a substitute game, because the original game master had a family emergency and couldn't attend, so Sven "stepped into the breach."

(Image: Sven at the head of the gaming table)

In this French and Indian War scenario, several squads of French soldiers and their indian allies, set out to burn a blockhouse and village, defended by the British and their Indian allies, somewhere on the vague border in the wilderness between New England and New France.


Here's a brief run-down of how things went:

As one of the French players, I got lucky on the very first turn.  One of my French marine squads literally blasted the British regulars out of the blockhouse.

 
Surprised the stout logs provided no protection from the French fusillade, the few surviving British vacated the blockhouse and made their way to the village.
 
But here, they found themselves in desperate firefight between a squad of colonial militia and several war parties of French-allied indians.
 
 
Meanwhile, on the British right flank, a relief party consisting of irregulars, rangers and allied indians were making their way along a forest road. 
 
 
Unfortunately for those holding the town, the relief column was held up by another squad of French marines and Coureur des bois
 
 
Both sides ended up trading shots with each other, with the British getting the worst of it.  The rangers managed to make it through the woods to engage the French-allied indians, but by this time one of the village buildings and the blockhouse were put to the torch.
 
 
By now, each British unit had suffered over 50% casualties and had to test their mettle.  Most, if not all the officers fled, leaving their men to their fate. 
 
 
Despite driving some of the French-allied indians back into the forest, the buildings continued to burn and the French marines marched into the village square to fire the last house. 
 
 
Game postscript
 
The initial volley by the French marines devastated the blockhouse defenders, which made it difficult for the British players to recover from.  I'd like to claim this was due to my tactical finesse but, this was not the case.  I was luckier than normal in my dice rolling.  Some of the players attributed this to the "magic dice horn," Sven crafted and I used throughout the game.
 
 
 
Rules assessment
 
This was my first time playing Muskets and Tomahawks (M&T).  I didn't read the rules, but the quick reference sheets Sven provided allowed me and some of the other players to pick up on the mechanics very quickly.
 
M&T is a card-driven action and something of a buckets-of-dice game, using 6-sided dice (D6s).  However, the amount of dice one needs to roll is much more manageable, compared to other games I've seen.  One die is rolled for each figure firing, with 4s (usually, with modifiers) needed to hit a target and 3s (usually, with modifiers) needed to inflict a casualty for each successful hit.
 
While I don't own any French and Indian War figures (yet), I enjoyed the game and am thinking of buying my own set of rules.
 

Halloween Card 3

 

 

Thursday, October 25, 2012

Two Gamestore Shopping Spree

 
My friend Jesse has owned a Hobbytown USA store in Wilsonville, OR.  However, it wasn't until a couple of weeks ago, that I finally managed to visit the place.  My girlfriend had to go to Portland, OR for business, so while she was at work, I ventured off on my quest.
 
Jesse wasn't in that day, but I still spent a couple of hours wandering around the store and pondering what & how much to buy.  The store is easy to get to from I-5 and like all Hobbytown stores, caters to a wide variety of hobbyists, from remote control vehicle enthusiasts and paint-ball warriors to model railroaders.  The games and toys are largely family-orientated, but there is a sizable wargame and role-playing game section, for us more militant types.
 
Best of all was the discount rack.  Other than the latest Strategy and Tactics issue (#277), everything else I bought came from the discounted area.  It was here, that I picked up a copy of Middle Earth Quest for less than half the original retail price. 
 
I also bought four boxes of AT-43 figures, but this will be the subject of another post.
 
 
Jesse's staff was very friendly and helpful.  Another advantage of shopping in Oregon--no sales tax.  (At least at the time of this post).
 
The following day, my girlfriend and I were in Spokane, WA visiting her family.  At one point I managed to re-visit Merlyn's to see if there was anything new they didn't have the last time I was here.
 
There was.
 
The first thing I grabbed was the latest copy of Zombies!!!, #11 "Death Inc."  I have nearly every set, except for #7, Send in the Clowns.  This set doesn't really appeal to me.  Maybe at a later date, I'll pick up a copy, so I can brag about having the entire Zombies!!! collection.
 
 
 
With Halloween nearly upon us, I guess I was in a horror-game-theme mood, because I stumbled across Flying Frog Productions' latest release:  A Touch of Evil: The Coast
 
 
This set comes with four new adventurers and a coastal gameboard.  I plan on getting these figures painted, like I did the previous ones, which are once again the subjects of my Halloween e-cards. 
 
So there's the synopsis of my two-gamestore shopping spree. 
 
Now, if you'll excuse me, I have some counters to cut and clip, along with some figures I need to get professionally painted...

Halloween Card 1


Tuesday, October 23, 2012

Game Master's Catch Phrase

 
This announcement does not always bode well for adventurers.
 
I made over a dozen Halloween themed photos this year, using the program Comic Life, along with adventurer figures from Flying Frog's A Touch of Evil, or monster figures from Wizards of the Coast.
 
The background is black felt.  For the moon, I Googled "images of orange moon" and selected this photo:
 
 
I printed and trimmed the picture, then stuck it on the black felt with scotch tape.  The black tones didn't match exactly, so I used "cloning" feature in my Paint.Net program to mask as much of the imperfections as I could.