Showing posts with label Wargaming--Sci-fi. Show all posts
Showing posts with label Wargaming--Sci-fi. Show all posts

Thursday, July 11, 2024

Pass in Review: Battle Systems’ Get To The Shuttle!

(Image from: Beasts of War)

 I’m a sucker for cardboard/paper terrain.  I love the idea of assembling a model, and not having to worry about painting it afterwards.

Before my surgery, a bought a few kits from Battle Systems UK:  

The Outlands Core Set, and

The Shanty Town Core Set.

All the Battle System sets are geared for their Core Space Series. However, I think their products can be used in other sci-fi and fantasy game systems, as well.

Recently, I came across this kit:

(Image from; Battle Systems—Get to the Shuttle!)

The Outland and Shanty Town kits are quite large and detailed, so I thought assembling this shuttle would be an easy introduction.

I was wrong. 

I’m certain the difficulty I had assembling the shuttle was due to my lack of skill. 

When I was a teenager, I gave up building scale models, when I started boardgaming. Even though I soon started acquiring miniature figure collections, these required less time and skill for me to assemble and paint. (I started off with micro armor). 

Fast forward to this project:  

I found the tabs and slots difficult to join together and required a substantial amount of trimming and cutting. I had to use a considerable amount of glue to bind pieces together. The windows and hatches were designed to be temporarily removed, so gaming action can take place inside the shuttle. However, I found these items fell out too easily and wouldn’t stay put.

By the time I attempted to add the cockpit details I became too frustrated and gave up on adding any interior details. 

So I simply replaced all the windows and hatches that popped out, glued them in place and sealed up the shuttle.

I’m sure my difficulties were due to “user error.”

Anyway, this is how my “Choppa” turned out:


I’m calling the shuttle a Choppa because of the fan blades in each wing, and because the name of the kit is derived from: This scene from the movie Predator.

(Image from the movie: Predator)


Since I’m not that adept at assembling cardboard/paper models, I often have bare paper/cardboard showing. To remedy this, I’ll paint the exposed areas an appropriate color, or touch it up with a marker pen. I find the marker is easier to apply, but it gives the exposed areas a glossy look. 

For my Choppa, I used Army Painter’s Fur Brown to paint the bare cardboard edges. 



Even with the difficulties I had assembling the Choppa, it only took a few days of work to complete, to allow the glue to dry. 

Despite my frustrations, I'm content with the way my Choppa turned out. It’s at least a Table Top Quality vehicle to use in sci-fi skirmish, and RPG games. 

Friday, January 26, 2024

Pass in Review: Corvus Blackstar Shuttle for Warhammer 40K

(Image from: Warhammer 40K Fandom Wiki)

 A couple weeks ago, my wife and I made a trip up to The Wizard's Keep Games in Kent, WA, which I've never been to.

In fact, this was a momentous occasion for me for a couple reasons.

First, it was the first time I entered a game store in over 4 years.  This was due to my failing health, lung transplant, and on-going recovery.  Up until now, my only outings have been to medical appointments.  The level of chronic pain and fatigue was too much for me to do anything else. 

Second, I was meeting a local gamer who became open to do commission work.  When he posted a pic of his own works in progress (WIPs), and announced his availability, I jumped on the chance.  So we met there, and I gave him nearly two dozen figures to paint--Northeast Woodland Indians for the French and Indian War (F&IW), or American War of Independence (AWI).

The Wizard's Keep is easy to find for those of who live in Western WA State.  The store has a good stock of games, and plenty of game tables chocked with terrain.  There are numerous banquet tables for card games, one of which was occupied by a group playing while we were there.  My wife even bought a couple of family games there.  She almost outspent me.  Almost. 

After, meeting with the figure painter, we wandered around the store, and I came across the pre-owned section.  On the top shelf, I found two assembled, and painted Corvus Blackstar Shuttles, for Warhammer 40K, or Xenos Rampant.

According to WH40K grimdark lore, the Corvus Blackstar is used exclusively by the Imperium's Death Watch.  I don't have any Death Watch, or any other "run-of-the-mill" Space Marines.  However, I do have an Inquisitor and acolytes.  From what I've read, Inquisitors can requisition what ever they need.

And my Inquisitor just so happens to need a Corvus Blackstar Shuttle.  Maybe two.  If the second shuttle is available the next time we visit The Wizard's Keep, I plan on buying it.  

Until I acquire the second shuttle, here’s some views of the one Corvus Blackstar Shuttle I currently own.

Right-side oblique view: 


Left-side oblique view:

Left-side view:


Right-side view:

Rear view:


Front view:

The only difference between this model and the one I left on the game store shelf, was the hatch cover was lavender colored, instead of orange.

Like all of my WH40K figures and vehicles, I hope to make use of them someday. 

(Image from:  Warhammer 40K Fandom Wiki)


Friday, July 14, 2023

Touching-Up My Millennium Falcon


 

The Millennium Falcon is the most notorious starship within the realm of  Star Wars' Galactic Empire.  

It's also one of the most iconic starships in pop culture, next to Star Trek's USS Enterprise.

Since the movie's debut, the George Lucas, now Disney, marketing campaigns churned-out numerous playsets and action figures over the past 46 years.  Of course, one of the biggest, was none other than the Millennium Falcon.

About 10 years ago, I borrowed my friend Joe's playset.  Then, in 2015, I took advantage of a Christmas sale and bought The Force Awakens version, and returned Joe's Falcon.

What I liked right away about this playset is the plastic is softer, and more durable than earlier versions.  It was as if the playset was designed to be played with, instead of being put on display..

But as usual with the toy industry, the action figures are out of proportion to the starship.  This didn't matter to me, because I had no intention of using them.  I wanted the playset to use with my Star Wars Miniatures collection, or my 28mm sci-fi figures from other gameverses.


If you're interested in the playset as a playset, here's a video review about the Battle Action Millennium Falcon.

A couple years after buying this latest version, I decided to add a bit of detail by painting the recessed areas with  black ink wash.


Afterwards, I'd spend time pondering what--if anything--I could do to add even more detail, without turning this into a major painting project.

Since 2015, I purchased additional ink washes in various colors for my Cruel Seas vessels.  A couple weeks ago I thought I'd give another try at touching-up the Falcon.

I slathered the side hull with a coating of gray ink wash.  While the gray tone darkened the vessel along the side, compared to the top & bottom hulls, it didn't bring out all the details I wanted.  So I used a sparing amount of black ink wash in various spots.  I also added another layer of black to the recesses I painted years ago.

I added touches of a light rust colored ink wash in a few spots, mostly around the hatch entrances and vents.  I figured these areas would most likely collect condensation when in-use planetside. 

Here's my finished project from a few topside angles:




Finally, for the underside, I re-ink washed the recesses, then added an oiled earth wash on and around the landing pads.

Here's the underside view:


My mind's at ease now that I feel I haven't left anything out.  But this was an easy and relaxing project to do.  

So if I think of any more ideas on how to enhance my Millennium Falcon's look,  I may give it a try.




Saturday, February 13, 2021

Pass in Review: Aeronautica Imeprialis, Core Game & Expansions

(Cover Art: Aeronautica Imperialis--Wings of Vengeance)

In my last Warhammer 40K post a couple weeks ago, I presented my Tactical Air Control Party (TACP).  

But as far as actual air assets, I have only one full-sized Vulture gunship and a Valkyrie assault carrier.

And very little shelf space.

I'm now at the point where if I buy anything new, I have to get rid of something old, or at least unused.

When Games Workshop came out with its Aeronautica Imperialis Wings of Vengenace, I bought it--and I sold a set of 28mm British and French Napoleonic figures to make room for my new acquisitions. 

The set contains 2 x Imperial Thunderbolt fighters and 2 x Marauder Bombers, along with 3 x Ork Dakkajets and 2 x Fighta Bommers

When Aeronautica Imperialis Skies Of Fire was released, I bought that too.

Sort of.

I was only interested in the Imperial aircraft and the store owner wanted the T'au omes.  So he gave me some cash to compensate for the figures.

(Cover Art: Aeronautica Imperialis--Skies of Fire)

What I had left were a flight (2 aircraft) of Valkyries and 3 x Lightning fighters

My next model purchases were an additional 4 Valkyries from a supplement package, and 2 Marauder Destroyers.  (Here's the in-universe details of the Marauder Destroyer).

I rounded-out my Aeronautica Imperialis purchases, (for now), by purchasing Rynns World Air War Campaign.

(Cover art: Rynn's World Air War Campaign Book

Because, I like campaign games.

I also buy games with the idea of utilizing them for other purposes.  

While the aeronautica models are much smaller than regular WH40K figures, I plan on using them in regular WH40K game sessions.

This is justified, because in my professional experience "fast movers" don't chug around above the battlefield just above treetop level. They zip over the target area, unleash their ordnance and are gone.  If the surface-to-air threat is great enough, enemy troops on the ground may not even see the aircraft--only ordnance exploding all around them. 

Now I have a number of "strike packages" for my TACP to call-in, but would like to see Games Workshop  make Vulture gunships for this game sometime soon. 

But as I, along with other fans, impatiently wait, I had my current bunch of aircraft that needed to be assembled and painted.

Since both tasks are above my skill-set I turned to my friend Dan and hired him to paint my figures.

He finished with them a few months ago (and I gave him more stuff for him to paint), so what follows is a gallery of his work, set up as flights of aircraft approaching then rolling-in on their target.


1. A flight of Imperial Thunderbolt Fighters:




2. A flight of Imperial Lightning Fighters:




3. A flight of Imperial Marauder Bombers:




4. A flight of Imperial Marauder Destroyers:




5. A flight of Imperial Valkyrie Assault Carriers:  





6. A flight of Ork Fighta Bommers: 




7. A flight of Ork Dakkajets: 




Artistic Note:

The backdrop is an open country setting I bought from a now-closed model railroad shop.  The aircraft are low in each picture because I couldn't orientate the figures on their stands with the backdrop in a way to present a "realistic image."

I at least I managed to photoshop-out the stands. 



Saturday, January 30, 2021

Pass in Review: Tactical Air Control Party (TACP) for Warhammer 40K

(Image from:  Deltavan 1 Military Humor)

I spent the first four years of my active duty US Air Force career as an electronic warfare technician.  My job was to maintain the electronic countermeasures (ECM) equipment on B-52s.  After a few years of removing and replacing black boxes, I realized I wasn't enthused about being a fix-it man.  

I'm still not--even when it comes to painting miniatures.

I wanted to cross-train into a more combat-orientated career field.

And boy, did I get my wish.

I ended up becoming a member of the US Air Force's Tactical Air Control Party (TACP) group.

So I spent the remaining 16 years of my military service working with US Army headquarters and combat units helping to coordinate and direct Close Air Support (CAS) and Forward Air Control during exercises and actual deployments.

TACPs aren't just skilled at calling-in air strikes.  They're knowledgeable about an array of joint fire support, such as; US Army Forward Observers who perform with artillery fire, and Naval Gunfire Officers with ship-to-shore fire support.  (The US Marines have a similar group called ANGLICOs--Air Naval Gunfire Liaison Company).

We're a tight-knit group and still keep in touch through social media.

Fast forward to a few years ago, and my son-in-law got me interested in Warhammer 4,000 (WH40K).

I delved into the game by purchasing earlier editions of the core rulebook and the codices.  I developed an affinity towards the Astra Militarum, and raised company-sized element of my own regiment, the 187th Dragoon Regiment (Composite).

(I still have an entire troop/company to do a blog post on.  But due to health reasons I haven't been able to conduct a large photo shoot yet).

A couple years ago, I asked my friend Peter to paint a command squad for me, but reconfigure it as a TACP.  He finished them early last year, and I've finally gotten around to posting my homage to TACPs past & present.

Somewhere on the Sector Fronteris... 


...an unusually configured Chimera rumbles into a ruined outpost.

Side Note:

I bought this model pre-painted and assembled.  It's been so long, that I can't remember who I got it from.  
TACPs support every type of Army combat unit.  For those assigned to armored, mechanized infantry, or armored cavalry units, they often have their own Armored Personnel Carrier (APC), or "track" as we liked to call them. 
I thought this particular Chimera, with it's risque nose art  would be the most suitable in my collection for my TACP.

Now back to the opening scene...




A 5-man team of an Astra Militarum TACP disembark. 



As the Chimera moves off to perform a perimeter security check, (and for readers to get a better view of the figures), the TACPs establish an observation point (OP). 



Now for a more detailed look at my WH4K version of a TACP, here's a side-view profile:



Peter did a remarkable job on the figures and especially with the TACP flag.

Now here's a look at the individual figures, and their functions within the TACP. (Note:  "TACP" can also refer to an individual as well as a team). 

The Air and Artillery Support Officer (a combination of Master of Ordnance and Officer of the Fleet):









A JTAC is an enlisted member performing the same functions as Air and Artillery Support Officer.  This will allow the team to split up if necessary in order to service two targets, and also provides back-up when if either become a casualty. 

The Target Designator/Heavy Weapons Specialist:



I have this figure armed with a plasma gun to be used at designating targets, by illuminating them with plasma fire, and to provide heavy weapon support to the TACP. 

The TACP Standard Bearer:





TACPs, and every other combat unit here in the Second Millennium, don't wave standards around in the heat of battle.  

But the figure and flag are too cool to pass up.