Champions of Faith is another Biblical boardgame my wife and I have.
Monday, June 3, 2024
Pass in Review: Champions of Faith
Champions of Faith is another Biblical boardgame my wife and I have.
Monday, May 27, 2024
Pass in Review: Miracles and Pitfalls
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(Image from the film poster: The Ten Commandments) |
Thursday, June 29, 2023
Modifying "Liberia: Descent into Hell"
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(Cover art for Liberia: Descent into Hell) |
Just over five years ago, my friend Joe and I played a session of Liberia: Descent into Hell. This is Counter Strike Mini-Game, by Platinum Dragon Productions, published in 2008, and currently out of print.
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(Poster-sized map mounted on cardboard) |
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(A comparison of the original with the enlarged map) |
I’m still dealing with health issues, mostly chronic pain and fatigue, as a result of my lung transplant in December 2021. However, I’m a bit stronger and more mobile than I was last year. So I figured I could tackle an easy game project.
I thought it was long over due to dig out my Liberian Poster Map from its hiding space. My wife unrolled the map and secured it on a large sheet of cardboard using clear packing tape. She’s asked me throughout our marriage if she could help with any of my game projects. Now, after all these years, she got her chance and did a great job.
Another issue Joe and I had was with the game’s several charts & tables. For such a small game, spreading them out took up nearly all the table space.
To remedy this, I photo copied all the info-graphics, except for the optional Random Events Chart, which wouldn’t fit in my copier. I trimmed the excess white spaces and taped them on to a display board.
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(The game’s status board) |
My original idea was to make a “gamemaster’s screen,” with the display board standing upright. Unfortunately, there were two too many charts to fit on the single side of the screen, and 5 of the charts required counters to be placed on them to indicate the status of various leaders, money, international support, and Juju.
Yes, “magic” is an issue in this game and treated as popular support. The side which has the most in a combination of money and Juju, wins the game.
When Joe & I get a chance to play this game again, I’ll write another post about whether or not my upgrades made the session more player-friendly.
Thursday, July 1, 2021
Game Report--Fireball Island: The Curse of Vul-Kar
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(Image from Restoration Games) |
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(Image from Milton Bradley) |
Back in 1986, I felt I was “too old” to play such “kiddie games.”
Fast-forward a few decades—add one pandemic—and what free time I may have to gather with friends, evaporates.
So I'm desperate willing enough play anything.
No matter which version you have, think of Fireball Island as “Indiana Jones on the Volcanic Island of Chutes and Ladders.”
Up to four players are dropped off with the mission of collecting all sorts of treasure, pictures and souvenirs. All while dodging “fireballs” (marbles), and their light-fingered fellow players, who can swipe an item from you as they run past.
The game’s big MacGuffin is The Heart of Vul-Kar, a large red jewel prominently placed on the island’s summit. Because The Heart is the single largest source of points, it can have a mesmerizing effect similar to “The Precious-s-s-s.”
But the Geological Clock is ticking, so players can’t dawdle. Sooner or later the island’s volcano god, Vul-Kar, will get fed-up with the foreign devil fortune hunters, and unleash a cataclysmic eruption.
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(Image from: Krakatoa East of Java) |
Ars Technica has a full review, and there’s a How-to-Play video, along with one of several play-through videos available on YouTube.
The game is rated for anyone age 7 years or older. Joe’s two boys are about 5 & 6 years old and seemed to grasp the basics of the game rather well.
However, when playing with younglings, adults need to forgo their usual desire to “...crush your enemies, see them driven before you...”.
Instead, us grups have to encourage fun & fair play, even as fireballs are flying and the island is coming apart at the fault lines.
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(Image from Ars Technica) |
Our game session lasted over a couple of hours due to explaining the rules and breaking for lunch about half-way through the table-top treasure hunt.
I can’t remember who ended up with “The Precious-s-s-s,” but it changed hands a time or two before the Final Cataclysm.
I didn’t bother going after it, and instead contented myself with swiping all the minor jewels I could get my hands on.
I was also the first one to get to the choppa before the island blew, and got the “lucky penny,” worth some bonus points. Joe’s boys were right behind me and piled into the helicopter.
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(Image from: Jurassic Park) |
What about Joe?
Alas, Joe was hit solid by a fireball as he sprinted to the helipad. The boulder pushed him down to the very bottom of the hill. As a result of this critical hit, he didn’t have enough movement points to get off the island...
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(Image from: Raiders of the Lost Ark) |
So if this sort of fast & furious looting-spree sounds like more fun than another plodding round of “...do not pass Go...”, consider adding Fireball Island: The Curse of Vul-Kar to your family’s Game Night Library.
Thursday, December 26, 2019
T'was the Swap Meet Before Christmas...
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(Image from: Boardgame & Miniature Quarterly Swap Meet #13) |
The venue was nice, large enough to accommodate all the vendors and easy to get to once off I-5.
Since I left 30 minutes later than I planned, I rushed off without my cameras, so I don't have any "man on the street" pictures to post.
My usual quest at these affairs is purchasing items I don't have to cut-out, paste together or paint.
For the most part I was successful in this endeavor.
One vendor, I'm afraid I didn't get his name, was selling off spare items from the several Warhammer 40K Rogue Trader Kill Team Starter Set.
For a mere $10, I obtained the rulebook...
...the supplement guides...
...the double-sided, mounted playing board...
...and the status counter sheets.
Okay, that's one item I have to punch out and trim, but there's less than 50 counters, unlike many boardgames which contain hundreds of them. Even over a thousand if you consider monster games.
I've never been good at haggling. But when I asked another vendor about these near-future, pre-painted figurs, he said it was $25...
...But then added prices could be negotiable.
When I offered him $20, he accepted. Upon my return I conducted
So I got another deal.
The most expensive item I bought turned out to be this WH40K-ish looking dice tray made by Carrie Emmerich, artist and proprietor of Omnibusy.
She also runs a Tumblr blog called Iris of Ether. The dice tray cost me $30. But as we concluded my purchase, some of the furniture figures on her display table caught my eye.
Specifically, these wine/beer casks:
Carrie originally wasn't planning on sell them, but offered them to me for $5 each.
Unlike previous swap meets there were a number of non-gaming vendors, specifically artists and authors.
While I spent some time chatting with these folks, along with other game vendors, I didn't spend any more of my money.
I always feel rather bad when I don't help out small/at-home business owners. My late mom was an artist and attended art & craft shows throughout her life. Plus I'm a wannabe writer myself. So I know how hard it can be to make a profit at various shows, conferences and conventions.
However, I couldn't bring myself to buy anything else I was interested in, or something I have no room for, like this:
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(Image found on eBay, not from the vendor I spoke with) |
Here's a list of the game vendors, artists and authors I talked with and picked up business cards from before departing:
Authors 4 Authors Publishing
Almost Critical
Moon Dragon Games
Arcanum Miniatures
Ink Gasket
Ford 3D Printing
This has been the second swap meet I managed to attend. The last one two years ago, which I didn't even get a chance to write about. What keeps me away is my rotating work shift.
Hopefully it won't be another two years before I can attend the next one.
Happy New Year everyone!
Friday, March 1, 2019
Airfix--The Introductory Wargame, Product Review and Game Report
The Germans (Joe):
The forces assemble:
Each square can be occupied by only one unit (a single vehicle, or a 5-10 man squad).
The fire-fight unfolded as follows:
The American veteran squad occupies the northwestern ruined building, while First Squad advances along the road.
The American Second Squad charges the German flanking squad...
...with the Americans getting the worst of it.
The American First Squad advances to the southwestern ruined building in an attempt to shore-up the south flank.
The German Zuerst Squad fires a devastating volley into the American squad (by playing a "Fire" Interrupt Card)...
...then beats the Americans in the race for the southwestern ruined building.
Undaunted, the Americans attempt to evict the Germans...
...first with a “commando assault...”
...then with an infantry assault.
Neither attempts succeed in ousting the Germans.
Over half the American veterans fall, but the pair of survivors, "stayed frosty" (by playing a "Stay Frosty" Card) and were able to hold off the Germans...
...long enough for the First Squad to come to their rescue.
Caught in a crossfire, the German Zweite Squad is annihilated when the American First Squad opened up on them.
However, the American First Squad is caught in the open by the German Zuerst Squad and nearly wiped out.
While both side have been mauled by the short and intense firefight, Joe felt he was not in a position—to hold his positions.