| (The rules, counter sheets, die and errata) |
| (A close-up of the counter sheets) |
| (Somewhere in Mother Russia...) |
| (The rules, counter sheets, die and errata) |
| (A close-up of the counter sheets) |
| (Somewhere in Mother Russia...) |
| Dwarf on a Shelf |
For Joe and I, the first day at ConsimWorld's Expo was spent setting up Clash of Arms Games War Without Mercy:
http://www.clashofarms.com/ww-mercy.html
We decided to play Scenario 31.0 Turning the Tide, The Kursk 1943 Scenario (pgs 5-8 in the scenario booklet).
Kursk, the largest tank battle in military history, was a major turning point in the war on the Eastern Front. Despite its defeat at Stalingrad, the German Army was still capable of conducting offensive operations in 1943. After Kursk the Red Army remained on the offensive for the rest of the war.
http://en.wikipedia.org/wiki/Battle_of_Kursk
War Without Mercy is a strategic-level wargame representing the entire Eastern Front. Ground units represent corps or division-sized formations, while air units represent wings (of about 150 aircraft) and naval units represent 1-10 ships. Each game turn, with an Axis Player Phase and Allied Player Phase, represents about 2 weeks.
The Kursk Campaign is a 12-turn scenario starting in July 43 and lasting through December.
I chose to play the Russian high command or "STAVKA."
http://en.wikipedia.org/wiki/Stavka
STAVKA's combat commands were organized into several fronts. These were: Finland (FIN), Leningrad (LEN), Northern (NOR), Central (CEN), Southern (SOU) and the Causcasus (CAU).
Joe, then was left in charge of OKH:
http://en.wikipedia.org/wiki/Oberkommando_des_Heeres
OKH's combat commands were organized into army groups. These were: Finland (FIN), North (AGN), Central (AGC), South (AGS) and Caucasus (CAU).
Some these Fronts/Army Groups can be seen here: Russia was divided into several Weather Zones. These were, from north to south: A, B and C; while D is in North Africa.
The weather in July was clear, which lasted through September.
In the first week of July OKH launched an offensive against NOR. Three Panzer Corps led by Gen. Kleist of AGN easily breached the Russian lines 180 miles due west of Moscow. The panzers blew open a corridor 60 miles wide and sent STAVKA into panic.
Fortunately, the Germans were unable to fully exploit their gains and fell back to more defensible positions. STAVKA was too worried about the weakness of its defensive lines to realize the strategic and logistical reasons for the German withdrawal.
OKH was to repeat these "Panzer Raids" throughout the campaign. That is, a panzer strike force would conduct an attack and then would fall back rather than risk being cut off. (In game terms this armored units could move a second time using exploitation movement). However during the first part of July Gen. Hoth in AGC tried emulating Kleist's success, but his attack by spearheaded by 2 SS Panzer Corps and 1 Werhmarcht Panzer Corps faltered.
Fearing another breakthrough and the loss of its Tank Corps, STAVKA formed several armored strike groups led by Koniev (NOR) and Zhukov (SOU). Throughout the summer both leaders made probing attacks against German weak points.
STAVKA's caution was assisted by OKH ignoring der Fuhrer's ranting for an all-out offensive against the Kursk Salient. Instead, OKH consolidated its own defenses and conducted adroit panzer raids throughout the summer.
Both STAVKA and OKH employed airpower to support their respective ground operations. Initially the Soviet Airforce got the worst of it. Ill trained, Soviet pilots threw themselves at the invaders with wild abandon--and got shot down in droves.
(In game terms, I misunderstood the air-to-air combat mechanics. I thought that each air counter sent up for interception missions would attack specific enemy air counters. Not so. The combat factor of each "wave" was totalled and compared to the enemy's "wave," then a combat ration was determine. So I quickly found myself fighting aerial battles at less than 1-1 odds and ended up having 6 fighter squadrons shot down in flames!). Looking for ways to draw German combat units away from the central theaters, STAVKA began planning "Mischief Operations" on the far flanks.
The first such operation was conducted on the Black Sea. A naval transport convoy, carrying a mountain corps, made an amphibious landing south of Kerch on the Crimean Peninsula. The convoy was escorted by the Black Sea Fleet, led by the battleship Paris Kommune. The only Axis naval force in the Black Sea was a Romanian destroyer flotilla. Despite the overwhelming odds, the Romanian destroyers put to sea and attempted to intercept the Soviet fleet. Unable to locate the Soviet task force, the Romanians turned back and were content to remain in port.
The beachhead was secured and the Soviet mountain troops advanced northeast. While a Romanian infantry corps barred their way the Soviet units were able to block the supply routes of several Axis units on the mainland west of Krasnodar.
Another part of STAVKA's Mischief Operation consisted of coordinating partisan activity behind German lines. Their primary effect was causing delays in German rail movement. OKH was forced to breakdown a couple of corps-sized units and deploy them for anti-partisan operations to keep the rail-lines clear.