Showing posts with label Star Trek Gaming. Show all posts
Showing posts with label Star Trek Gaming. Show all posts

Tuesday, March 28, 2017

Starfleet Battles Miniatures Collection

(Image:  Title page of Taylor Hord's webcomic)

I got into Star Fleet Battles (SFB) right when it was first published in "pocket games."  I moved on to Federation Commander a few years ago, but still have a lot of SFB stuff, along with other Amarillo Design Bureau (ADB) material.

Like movies, TV shows, books, graphic novels and webcomics, like Star Trek Beta Fleet; game designers utilize tropes--storytelling shorthand--when whipping-up Fluff

The good folks at ADB have made a great use of such tropes for SFB throughout the years, primarily Space Is An Ocean, to give players a plethora of Standard Sci-Fi Fleets.
     
Despite being a long running tabletop game, the one thing I never bought all these years were ship miniatures, for my own Standard Sci-Fi Fleet.

So when my friend Dan was preparing to move, he offered to sell me his starship collection, I found it impossible to say "no."

Every figure pictured below was painted by Dan.

My contribution to this photo-op was providing the star field mat from Monday Knight Productions.


The United Federation of Planets (the Trope Codifier for--well--The Federation)

(One of the most recognizable starships in sci-fi)
(Image:  A Federation dreadnought escorted by cruisers, a frigate and scout/destroyer)

The Romulan Star Empire (a.k.a Space Romans)

(An uncloaked Warbird/War Eagle)
(The "problem" with this figure is--all the great detail is underneath)
(Another shot of Dan's great detail work)
(A Sparrowhawk modular cruiser)

The Klingon Empire (a.k.a. Proud Warrior Race)

(A dreadnought escorted by a battlecruiser, destroyer and frigate/escort)
(A battlecruiser on patrol)

The Gorn Hegemony (a.k.a. the Reptilians)


(A cruiser on patrol)

The Orion Syndicate (a.k.a. Space Pirates and The Syndicate)

(A Salvage Cruiser trailing two Slavers)

Freighters
(Two small freighters--or maybe even Q-ships)

The Interstellar Concordium (a.k.a. Well Intentioned Extremists)

(A cruiser on a peace enforcement keeping patrol)

The Hydran Kingdom (a.k.a. Starfish Aliens)

(A Ranger Cruiser protecting the Kingdom)

The Andromedan Invaders (a.k.a. The Greys? Or maybe Little Green Men on steroids? Who knows?)


(A Mothership and her Satellite Ships)

I'm not sure what this ship is, but it was in Dan's collection...



The Lyran Empire (a.k.a. Cat Folk)

(A Tiger-class cruiser escorted by two frigates/destroyers)
(A close up of Dan's detail work--this time on top of the ships)

The Kzinti Hegemony   (a.k.a. another breed of Cat Folk)

(Cruisers, destroyers and a frigate escort a tactical tug)
(An CVE--escort carrier being escorted by cruisers, destroyers and a frigate)
(A BCH--heavy battlecruiser, or CVS--strike carrier under escort)
(A CVA--attack carrier, or SCS--space control ship under escort)
In addition being able to unleash a Macross Missile Massacre against their non-feline foes with their drones (missiles), the Kzinti pioneered the use of attack shuttles to provide players with Old School Dogfights.
(A strike force launches all its attack shuttles)
(A true cat fight--not the titillating kind--is about to ensue)   
Thanks to Dan, I now have at least one ship from nearly every race in the SFB 'verse.

The only vessels I don't have, for now, are Tholians (Insectoid-like Aliens) in which to ensnare trespassers...

(Image from:  Memory Beta--The Tholian Web)
 

Thursday, September 8, 2016

Star Trek's Golden Anniversary

(Star Trek 50th Anniversary Video One)
Star Trek is "...boldly celebrating 50 years of...television, movies and more." 

I think I watched the very first episode, The Man Trap, when it premiered 50 years ago today, but I didn't know the name of the show back then.  All I recall from that vague, and half-century-old traumatic memory was that the salt vampire scared the bejeezus out of me.

(The Salt Vampire--giving Trekkie kids nightmares since 1966)
It wasn't until I was in junior high school, that I started watching Star Trek regularly, a few years after the series went into syndication, thanks to my friend Stephen who told me about the show.  I was hooked after watching the first episode, which I'm sure wasn't about the Salt Vampire.  Stephen and I would talk about the show during our walks home from school.  After we parted company for the day, I practically ran home in order get my homework done, and not miss the opening credits of that evening's episode.

Yes, I was--still am--that nerdy.

I even watched the The Animated Series when it aired on Saturday mornings, though I considered myself "too old" to watch cartoons.  Fortunately, I got over the teen-angst attitude, and got back into watching animated shows--with a vengeance.

Anyway, the Star Trek "revival" started to achieve orbit as the 70s came to a close.  First, with Star Trek: The Motion Picture, and for us wargamers--Star Fleet Battles (SFB).

(The latest version/successor to SFB:  Federation Commander)
Since those days, the Star Trek franchise has been cruising along at warp speed, with four spin-off TV shows, and another one due out next year; along with a dozen more feature films.

Some of these were sensational hits, like The Wrath of Khan...


 ...while others, such as The Final Frontier were near-franchise killers.

Fortunately, The Final Frontier wasn't the final frontier for Star Trek, as The Next Generation movies attempted to go boldly were no movie production had gone before--until Star Trek: Nemesis.

Now we're in the era of the "Reboot Films" which have have been well-received, for the most part.


Here, I'll pause to admit two things:

First, I'm one of those in the minority who wasn't crazy about 'Trek Into Darkness--the Wrath of Khan Redux.  I thought it was too early in the rebooted story arc to have a "Ship Out of Danger" scene.  Kirk and Spock didn't have anywhere near as much time together as the "prime" characters did to form this kind of bond.

Second, I haven't gone beyond my own normal routine to see Star Trek Beyond.  Fortunately, it's still playing in theaters, so there's still time to save my "Trek Cred."

The Star Trek 'verse doesn't merely consist of TV shows and movies.  The Expanded Universe (EU) is chock-full of books, games, webisodes, and music (We Just Make Some Sh*t Up).

Star Fleet Battles (SFB) was an extremely popular when it first came out, and Amarillo Design Bureau (ADB) is still producing SFB-related products.  I'm so heavily invested in SFB, that I don't have any shelf-space for the newer Attack Wing game.

Most of the Star Trek novels are pretty good, but I haven't read one in over a decade, mostly because I want to read stories about characters other than the bridge crew of the USS Enterprise.
I also have a few Star Trek computer games, I'm too prone to motion sickness to actually play them.  But I haven't gotten rid of them either.


Star Trek gaming isn't limited to ship-to-ship combat.  The first Star Trek tabletop role-playing game (RPG) was produced by FASA until the early 80s.


Subsequent RPGs seemed to pop up every decade or so, first by Last Unicorn in the 90s and then Decipher in the early 00s.   My favorite, which I haven't played yet, is another ADB product...

(Starfleet Games, Prime Directive Index)

Despite these publication efforts, along with the legion of Star Trek cosplayers...

(Cosplayers wearing non-standard uniforms, exploring a familiar "strange new world" in The PRF, TOS Star Trek Corset)

...and crossplayers...

(Image:  Analysis Mrs. Spock? by Bellcrius)

...I'm under the impression that the "...galaxy far, far away..." is a more popular setting than "...the final frontier..." for tabletop RPGs.

Maybe the companies that produced/are producing Star Wars RPGs have a better marketing strategy.

Or maybe gamers prefer to imagine themselves as Jedi Knights, or scoundrels with a "...good blaster..." at their side, rather than a playing a doomed Red Shirt.


Regardless of the competition from Star Wars, Star Trek has been more than entertainment--it's been a cultural phenomena.

Of course, not everyone likes Star Trek.  My second ex-wife thought the show was sexist.  I'm not sure what gave her that impression...


...okay, maybe the original series went overboard on the fanservice, especially with the stripperiffic women's costumes.

Despite being the "Mad Men of sci-fi," Star Trek was ground-breaking.  The episode, Let That Be Your Last Battlefield for example, was a black-and-white allegory about racism.

Literally:


Meanwhile, back on 20th Century Earth, the show hit racism head-on.  The episode Plato's Stepchildren featured TV's first inter-racial kiss:


First, however, there had to be women on board the Enterprise for Kirk to make out session with one of them.  Oh sure, the skimpy uniforms worn by female crew members make them seem like the first in a long line of Bridge Bunnies.  But portraying women serving in critical areas of a military vessel was unseen in pre-'Trek movies and TV shows.

Then there's the plethora of gadgets we use today that can trace their origins, and inspiration to the devices used on the show.

Doesn't this look all-too familiar now?

(Image found on the Communicator's entry in: Wikipedia)
Thanks to Bluetooth technology, WORKING cellphone communicators are now available.

Star Trek hasn't been, nor currently is, perfect.  Even us fans love poking fun at the tropes spawned by the show.  That's why every Star Trek fan I know, including myself, love the movie
Galaxy Quest.

(Galaxy Quest in TV Tropes)

The film is an Affectionate Parody of Star Trek, making it one reason why it's on Screen Crush's 25 Best Sci-Fi Movies of the Past 25 Years List.  Some fans even consider Galaxy Quest a bona fide Star Trek film.

Affectionate parodies aside, Star Trek hasn't shown any signs of slowing down to sublight speed anytime soon.

Even my second ex-wife was nice enough to buy me one of my favorite colognes for Christmas...

(The cologne can still be found on Amazon.com, but sadly with a different bottle)

...I laughed every time I looked at the bottle, (yes, I actually splashed this stuff on), and still smile looking at the image of it.

For those who want to get involved in the 50 Year Anniversary festivities, check out the Star Trek Events that are taking place world-wide.

(Image from:  The Trek Collective, Comic Previews)

Live Long and Prosper.


Friday, May 16, 2014

Product Review and Game Report: Federation Commander--The Klingon Border


I guess my gaming buddies and I are currently on a sci-fi kick lately.  My last post was a recap of Twilight Imperium.  Today, I'll tackle Federation Commander--Klingon Border.

Okay, this game has been out for nearly a decade, but none of us have been able "boldly go" into this latest variant of Star Fleet Battles (SFB) until now.  Of the five of us that gathered this past weekend, (Dan, Dale, Dallas, Daniel--The D4s?--and I), three of us grew up playing SFB back-in-the-day when it started as a pocket edition for about $5.

Now all of us like SFB, and still reminisce about our games-of-yore, which included self-made campaigns involving planetary economies and fleet actions that took entire weekends to play out.

But--many of us didn't like the complex space amoeba SFB morphed into--something that would absorb all of one's free time to merely studying the rules just to keep up with the latest changes/editions/addendums/errata/new ships/bizarre new races/etc.

While SFB certainly deserves it's induction into the Academy of Adventure Gaming, Art & Design Hall of Fame, I think the only people who play continue to play SFB only play SFB and very few--if any--other games.

For the rest of us weary souls, Federation Commander (FC) has been a welcome oasis in the Desert of Rules Complexity.  I could go on & on about the differences between SFB and FC, but instead, just think of it as a leaner & cleaner version of SFB.

Gone are the rules that added to SFB's ever-growing complexity.  Although many of us actually liked  SOME of the rules that were jettisoned from the Rules Revision Airlock.  I for one liked transporter bombs, legendary crews and officers, along with the fast attack boats (horrendously termed as "pseudo-fighters").  But, desperate means calls for desperate measures and all that.

And speaking of discarding unwanted baggage, when FC hit the game store shelves, many of us jettisoned our SFB collection, albeit with mixed feelings. Rest assured though, it's not like we ceremoniously burned our old SFB collection in a funeral pyre.  Instead, we found them good homes via E-bay, used game outlets, or pawned them off on friends.

Now, enough of the Memory Alpha research and on to our game at hand, starting with the set-up...

I set up the board the night prior along with all the counters I thought we'd need.  FC provides two sets of counters:  The traditional color-coded 1/2-inch and the ship-paint scheme 1-inch counters.  I was intending to play using the 1 inch counters, until Dale surprised us with his collection of what can be basically described as prototype miniatures.  (The current standards are the Starline 2400 Series, the Starline 2425 Series and the Starline 2500 Series).

I have a small painted collection, which I bought from Dan a couple years back.  However, I really liked Dale's collection since the figures fit so well on to the 1-inch hexes.  Sadly, these miniatures didn't make it that far past the "prototype" stage and are of limited variety, consisting primarily of cruisers.

This being the case though, we decided on a cruiser vs cruiser duel, pitting two Federation heavy cruisers (CAs) captained by Dallas and I, against two Klingon D-7 Battlecruisers (BCs) initially ruled by Dan and Dale.  Daniel arrived later, "staged a coup" on Dan's ship, so Dan became the game's Rules Guru.

Here's the ensuing action that followed (comments on the rules are in blue):

The heavy cruisers Quernado and Prado Verde, (named after two tiny towns in Texas; population 261 and 213, respectively), were on patrol in a contested volume of space somewhere "out in the black."



The IKVs (Imperial Klingon Vessels) Blood and Gore, raced across the border. 


All vessels immediately launched drones (another SFB term I hate and prefer to simply call them missiles). 

These, along with the powerful plasma torpedoes employed by the Romulans and Gorns, are classified as seeking weapons.  That is, they're represented by counters and home-in on their targets.  These weapons can be annoying at best, diverting much-needed phaser power towards defensive fire, but deadly at worst once they impact. 



But before these seeking weapons either impacted, or were destroyed by defensive fire; the Quernado and Blood exchanged phaser and heavy weapons fire, disruptors for the Klingons and photon torpedoes from the Federation.  

I have mixed-feelings about photon torpedoes, which unlike the plasma ones, are considered direct-fire weapons.  Which means, once they're fired there's nothing the target ship can do to stop it from impacting. Provided of course--they actually hit.  Plus, unlike Klingon disruptors, photon torpedoes take two turns to load, arm and fire. 


The Quernado got the worst of it in the initial volley, which destroyed the #1 (forward) shield.  "Fortunately," when the drones struck, one was taken out by defensive fire, while the survivor impacted against the #6 (left-forward) shield.

Another nice thing about FC, is the Ship System Displays (SSDs) are pre-laminated and color-coded, as seen here:


Some ships are more maneuverable than others, based on their turn mode.  A turn mode number is the amount of hexes (considered to be 10,000 kilometers wide) vessels have to move forward, before it can turn.  The faster any ship goes, the harder it is to turn.  To keep track of when and where a ship previously turned, "turn point" counters are utilized.  


Here the Klingon and Federation cruisers exchanged some medium-range volleys.  


Ships can also "slip."  That is, do something of a forward-side sashay, which provides some additional tactical maneuverability.  A ship has to move forward one hex before it can slip again, so "slip point" counters are used.

Remember what I said about some ships being more maneuverable than others?  Well, the Federation CAs are some of the most well-rounded ships in the game, designed for a "...five year mission, to explore strange new worlds, seek out new civilizations..." etc, so on and so forth.  Unfortunately, this makes them less maneuverable than their Klingon counterparts, designed only to subjugate and conquer.

So the Blood and Gore got behind us...


...and closed fast.


Most games of SFB/FC often devolve into a point-blank, do-or-die furball.  Our game was no exception.

In this case, it was the Quernado and the Blood traded blows with overloaded heavy weapons (increasing the firepower up to twice the normal yield).  Meanwhile, the Prado Verde and the Gore exchanged a shot or three.


At the end of the mutual salvo, the Quernado looked like this...


...while the Blood was also hemorrhaging fuel and oxygen, along with anything--or anyone--that wasn't bolted down.  


The Prado Verde exchanged more shots with the Gore..


...and slipped past both Klingon cruisers, because at this point everyone fired-off their weapons. 


Damage control parties on every ship were now gainfully employed.  So it was a race to see who could repair weapons and power systems first. As the Blood closed-in on the Quernado...


...the Gore and Prado Verde once again traded some side-shots. 


Eventually though, the Gore got behind the Prado Verde and launched two drones (not seen in this picture). 


At 10,000 kilometers, the Blood's damage control parties repaired enough weapons...


...to blast the Quernado to atoms. 


Prior to the "furball moment," both Federation cruisers were forced to make high-energy turns (HETs) in order to obtain better firing positions.  

An HET allows a vessel to turn in any direction, and according to the FC rules, all ships are allowed to make one HET with no consequences.  After this freebie though, any time a ship makes a subsequent HET, it has a 50% chance of suffering a breakdown.  

With two drones bearing down on the Prado Verde's #4 (rear) non-existent-due-to-battle-damage shield, the Federation cruiser was forced to make another HET, otherwise it couldn't outmaneuver the drones.

Unfortunately, the Prado Verde pressed it's luck too far and suffered the dreaded breakdown.  On the "plus side," the drones impacted the fully operational #6 shield.  By this time, both ships suffered heavy damage.



Well, since V'Ger wasn't on hand to handle the Klingons, the Federation certainly lost this encounter.  How badly depends on whether you ask a Klingon or Federation player.  

The Prado Verde was either:

a. Finished off by the Gore, or
b. Managed to disengage.

Since I'm writing this--yes--Federation biased battle report, I'm going with "b." the more "happier ending." 

But for you Klingon aficionados out there: Here's a fine selection of celebratory music for you to do your victory dance to. 

Final thoughts on Federation Commander game-play:

Both "SFB Old Spacers" and "Cadets" among us really enjoyed Federation Commander.  
If you've played SFB for any length of time, you'll immediately understand the combat mechanics of FC, which is nearly, if not outright, identical to SFB

When I initially read the movement mechanics section, I had some trouble comprehending the changes, until we actually started playing.  Basically, movement went from a 32-impulse simultaneous movement mechanic, to an 8-impulse one, with each impulse containing 4-"sub-pulses."  I know this sounds confusing just reading it, but trust me, once you play a turn or three, it will (should?/maybe?) make sense to you. 

You might find other aspects of FC's rules that require a hands-on game session to understand.

What us old spacers also liked about FC was the streamlined power allocation and book keeping.  There's no longer any need to write orders to allocate power to the shields, sensors, scanners, life support, food synthesizers...okay I'm exaggerating about the food synthesizers.  But as any SFB player can attest to, SFB required a lot of book keeping that one felt they might as well toss in a point of power to keep the crew fed.  And keep in mind--this is just for one ship.

Now in FC, all this stuff--minus the food synthesizers--is "factored in."  That is, it comes from the nebulous "somewhere" in the engineering section.  

This makes for more responsive and streamlined decision making.

All of us look forward to playing again.  

Even us Federation players.