|(Image found on Sterling Knight Gamers YouTube video)|
I like campaign games because they force players to think beyond a one-of battle, and inhibits them from going all-out to achieve a single victory. However, I've experienced mixed results at running and participating in campaign games, as I'm sure many (all?) of my fellow gamers have. The initial enthusiasm may be high, but it's hard to maintain, which often leads to the campaign fizzling-out.
Still, I love the idea of being involved in such a tabletop venture. Hey, I can still dream, can't I?
Which is why I snatched the one copy of Star Wars Armada: The Corellian Conflict Campaign Expansion that was sitting on the shelf at The Game Matrix (TGM).
Yes, it was an impulse buy, especially since I have yet to play the core game.
I paid $30 for it at TGM, but the price can vary from $24 at The Miniature Market to a tad over $50 on Amazon.com.
Here's what you get for your money--
--1 x 20-page rulebook
--6 x Fleet Rosters
--2 x Team Rosters (Rebel & Imperial)
--10 x Main Ship ID Tokens
--10 x Ship ID Tokens
--10 x Scarred ("damaged") ID Tokens
--2 x Main Flagship Tokens
--2 x Flagship Tokens
--14 x Squadron ID Tokens
--12 x Scarred Squadron ID Tokens
18 x Veteran Tokens
3 x each Diplomat, Spynet, and Skilled Spacer Tokens
--6 x Obstacles representing asteroids (3), dust fields (2) and a space station
--16 x Squadron Disks to place on the standard fighter squadron stands
--39 x various cards for squadrons, objectives and the space station
--1 x sticker sheet, representing active or destroyed bases and outposts
--and one small, cardstock map representing the Corellian Sector...
Here's what you don't get for your money--
--a hefty, mounted map
--counters representing active and destroyed bases and outposts
Three reviewers on Amazon.com gave The Corellian Campaign a 5-star rating.
But after scrolling through the comments section on various "Unboxing" videos, like Crabbok, YouTube viewers have been less-than kind. Some even cancelled their pre-orders.
Most gamers have issues with the small size and flimsy map.
My biggest sticking point--is with the stickers.
|(Image from: Boardgame Geek)|
And...then what? Frame and hang the map up in your man-cave?
The sidebar note goes on to say that players can eschew the stickers, which will probably be impossible to remove from the map, and keep track of who controls what via the Team Rosters.
Here's a suggestion: How about using counters to represent political influence and military control, like other board games do?
To remedy this sticky situation, I intend to paste the stickers on blank boardgame counters, or a matboard, trim the corners, and use them as control tokens for the game. One player used magnets to create re-usable playing pieces.
Arts & Crafts project recommendations aside, since I haven't played Star Wars Armada...
|(Image from: WWPD's "Most Wanted!" Battle Report)|
...I've only given The Corellian Conflict rules a cursory glance.
Set-up appears to be in "tic-tac-toe" style. That is, the Empire initially controls Corellia proper. Then players alternate placing their base/outpost stickers on planets, keeping in mind some planets provide more resources than others...
|(Image from: The Bell of Lost Souls)|
Despite the above-mentioned shortcomings, I don't regret buying the game. The artwork is nice. The cardstock map is no thinner than other non-mounted boards I've seen in larger, more expensive games. And the actual counters are thick and durable.
So I give The Corellian Conflict Campaign Expansion a conditional 3-star rating.
"Conditional" being based on how I feel about the game after I get a chance to actually play it.
If I ever do.